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Devlog

  • Enemy Concept Design, Walk Cycle, Death Animation, In Game Implementation
    February 02, 2021 by Tooth Games#Dev blog, #pixel art, #animation, #game design, #concept art
    This blog documents the design process of an enemy character from Concept art, to animation, and finally the in game sprite. CONCEPT ART - BLARGAZORG Blargazorg Concept art - Chris Champlin Blargazor... Continue reading
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